For the three skills your quiz picked.

Now you know your child's three. Here's what to play tonight.

36 two-minute games, three for each of the 12 conversation skills. Turn to your child's three and play the first one before dinner.

Get the Play Plan, $10

Instant PDF download. 30-day refund, no questions.

The Play Plan cover, with Joyo the mascot: 36 two-minute games for the 12 conversation skills

The advice you were given

  • "He's shy."
  • "She's the youngest."
  • "They'll grow out of it."

So you waited. Nobody said out loud that waiting was the whole plan.

The quiz gave you three names. This gives you what to do about them at six o'clock tonight, with the pasta on and a child who has zero interest in being improved.

What it is

A 28-page PDF of 36 short games. Three for each of the 12 skills the quiz checks, in the order they build.

  1. Joining in
  2. Taking turns
  3. Staying on one subject
  4. Trying again a different way
  5. Facing the person
  6. Looking at faces
  7. Reading faces
  8. Changing how they talk
  9. Hello and thank you
  10. Starting at the beginning
  11. Reading between the lines
  12. Tone of voice

Turn to the first of your three, play its first game, and skip the rest until you need it.

Look inside

Taking turns

One Thing Each

What it practices: saying one thing, then stopping so the other person can talk.

You need: a spoon.

How to play:

  1. Parent: picks a boring topic on purpose, like what each of you ate today.
  2. Parent: explains the rule: whoever holds the spoon talks; the other one stays quiet.
  3. Parent and child: after one sentence, the talker hands the spoon over.
  4. Parent: if the child keeps talking, doesn't explain or correct. Just holds out a hand for the spoon.

Example:

Parent (holding the spoon): "I had toast." Passes the spoon.

Child: "I had cereal with bananas." Passes it back.

Watch for: how quickly the child passes the spoon back without the parent reaching for it.

The 'How to use this plan' page, where you find your child's three skills The 'Joining in' section page with its first two games The 'Taking turns' section page, with the game One Thing Each The game Rally, set out with its steps and an example

Every game shows you, at a glance:

  • What you need (usually nothing)
  • Who does each step
  • What it sounds like
  • What to watch for

Why it works at your kitchen table

  • You start in the right place

    A child who can't find a way into a game never gets to take turns in it. So you start at the earliest of your three.

  • It doesn't go stale

    Any game gets old by week two. Three per skill means a fresh one is waiting.

  • Two minutes, then stop

    Stop while it's still fun. The same game three times this week beats three new games once.

What this week looks like

  1. Tonight

    Play the first game once, for two minutes, while something's in the oven.

  2. Tomorrow, in the car

    Same game. They'll remember the rules better than you expect.

  3. By the weekend

    You see it once without setting it up. They pass the spoon back, or try again a different way when you didn't hear them.

That's the moment you're playing for.

Get the Play Plan, $10

Instant PDF. 30-day refund, no questions.

The questions you're about to ask

"My child won't sit through a lesson."

Good, there isn't one. Every game is something you'd play anyway: a spoon, a muted TV, a sentence said in a silly voice. From where they sit, you're being silly about a spoon.

"I don't have time for a program."

It isn't one. Two minutes, no setup, and nothing to print if you'd rather use your phone.

Is this a substitute for a specialist?

No. It's practice in a sensible order, and it can't assess or diagnose anything. If you're worried, a speech and language specialist is the right person to ask. What it replaces is the waiting.

Is it made for my child?

It's one PDF with all 12 skills. The first page shows you where your child's three are.

What ages?

Children 4 to 8.

What if my child says no?

Play it on your own, out loud, near them, and leave the door open. Try again tomorrow.

How do I get it?

The download is on the screen right after you pay, and the receipt comes by email.

Who makes this

Joymaze makes puzzle games for children 4 to 8, and our app has been on Google Play since March 2026. We aren't clinicians and won't pretend to be. We watch a lot of kids play, and nobody was handing parents a plan for these skills.

  • No app
  • No ads
  • No account
  • A PDF you keep

What you get

  • 36 two-minute games, so there's always a fresh one for the same skill
  • 3 games for each of the 12 skills, in the order they build
  • A "find your three" page up front, so you skip straight to your child's
  • Parent and child steps on every game, so there's nothing to work out
  • A "watch for" line on every game, so you know what a good round looks like
  • Print it or keep it on your phone, for the car and the waiting room
$10once

Less than a deck of conversation cards. Nothing recurring, no upsells. And nowhere near the cost of an hour with a specialist (which it doesn't replace).

The guarantee

Joyo, the Joymaze mascot

Play it for 30 days. If it isn't useful, email hello@joymaze.com and we'll refund your $10. You don't have to explain why.

Tomorrow you can go back to waiting. Or you can play two minutes of the first one tonight.

Get the Play Plan, $10

Instant PDF. 30-day refund, no questions.

P.S. If the first game doesn't land, you've lost two minutes. If none of them do, email us and you get your $10 back.